public static final class QuaternionMatrix.LogicalBuilder extends Object
Structure2D.IntRowColumn, Structure2D.Logical<S extends Structure2D,B extends Structure2D.Logical<S,?>>, Structure2D.LongRowColumn, Structure2D.ReducibleTo1D<R extends Structure1D>, Structure2D.RowColumnCallback, Structure2D.RowColumnKey<R,C>, Structure2D.RowColumnMapper<R,C>Structure1D.BasicMapper<T>, Structure1D.IndexCallback, Structure1D.IndexMapper<T>, Structure1D.IntIndex, Structure1D.LongIndex, Structure1D.LoopCallback| Modifier and Type | Method and Description |
|---|---|
B |
above(int numberOfRows) |
B |
above(M... above) |
B |
above(N... elements) |
B |
below(int numberOfRows) |
B |
below(M... below) |
B |
below(N... elements) |
B |
bidiagonal(boolean upper,
boolean assumeOne) |
default M |
build() |
B |
column(int... columns) |
B |
conjugate() |
long |
countColumns() |
long |
countRows() |
B |
diagonal() |
B |
diagonally(M... diagonally) |
M |
get() |
B |
hermitian(boolean upper) |
B |
hessenberg(boolean upper) |
B |
left(int numberOfColumns) |
B |
left(M... left) |
B |
left(N... elements) |
B |
limits(int rowLimit,
int columnLimit) |
B |
offsets(int rowOffset,
int columnOffset) |
B |
right(int numberOfColumns) |
B |
right(M... right) |
B |
right(N... elements) |
B |
row(int... rows) |
B |
superimpose(int row,
int col,
M matrix) |
B |
superimpose(int row,
int col,
Number matrix) |
B |
superimpose(M matrix) |
void |
supplyTo(PhysicalStore<N> receiver) |
B |
transpose() |
B |
triangular(boolean upper,
boolean assumeOne) |
B |
tridiagonal() |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitcollectcolumn, column, column, column, column, count, count, index, index, isEmpty, isFat, isScalar, isSquare, isTall, isVector, loopAll, loopColumn, loopColumn, loopDiagonal, loopMatching, loopRow, loopRow, mapperOf, row, row, row, row, rowindex, loopAll, loopMatching, loopRange, mapper, sizepublic B above(int numberOfRows)
public B above(M... above)
public B above(N... elements)
public B below(int numberOfRows)
public B below(M... below)
public B below(N... elements)
public B bidiagonal(boolean upper,
boolean assumeOne)
public B column(int... columns)
public B conjugate()
public long countColumns()
public long countRows()
public B diagonal()
public B diagonally(M... diagonally)
public M get()
public B hermitian(boolean upper)
public B hessenberg(boolean upper)
public B left(int numberOfColumns)
public B left(M... left)
public B left(N... elements)
public B limits(int rowLimit,
int columnLimit)
public B offsets(int rowOffset,
int columnOffset)
public B right(int numberOfColumns)
public B right(M... right)
public B right(N... elements)
public B row(int... rows)
public B superimpose(int row,
int col,
M matrix)
public B superimpose(int row,
int col,
Number matrix)
public B superimpose(M matrix)
public void supplyTo(PhysicalStore<N> receiver)
public B transpose()
public B triangular(boolean upper,
boolean assumeOne)
public B tridiagonal()
public M build()
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